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The golden age was a time of great technical and design creativity in arcade games. The era saw the rapid spread of video arcades across North America, Europe, and Asia.
The number of video game arcades in North America, for example, more than doubled between and ;  reaching a peak of 10, video game arcades across the region compared to 4, as of Some games like Robby Roto failed because they were too complex to learn quickly, and others like Star Fire because they were too unfamiliar to the audience.
Qix was briefly very popular but, Taito's Keith Egging later said, "too mystifying for gamers In , the U. In comparison, the U. Prior to the golden age, pinball machines were more popular than video games.
Pac-Man with over , units, Asteroids with 70,,  Donkey Kong with over 60,,  Defender with 55,,  Galaxian with 40,,  Donkey Kong Junior with 35,,  Mr.
The most successful arcade game companies of this era included Taito which ushered in the golden age with the shooter game Space Invaders  and produced other successful arcade action games such as Gun Fight and Jungle King , Namco the Japanese company that created Galaxian , Pac-Man , Pole Position and Dig Dug and Atari the company that introduced video games into arcades with Computer Space and Pong , and later produced Asteroids.
Other companies such as Sega who later entered the home console market against its former arch rival, Nintendo , Nintendo whose mascot , Mario , was introduced in 's Donkey Kong as "Jumpman" , Bally Midway Manufacturing Company which was later purchased by Williams , Cinematronics , Konami , Centuri , Williams and SNK also gained popularity around this era.
Arcades catering to video games began to gain momentum in the late s with games such as Space Invaders , Asteroids , and Galaxian , and became widespread in with Pac-Man , Missile Command , Berzerk , Defender , and others.
The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Atari's Pong The arcade boom that began in the late s is credited with establishing the basic techniques of interactive entertainment and for driving down hardware prices to the extent of allowing the PC to become a technological and economic reality.
While color monitors had been used by several racing video games before such as Indy  and Speed Race Twin  , it was during this period that RGB color graphics became widespread, following the release of Galaxian in The Golden Age also saw developers experimenting with vector displays , which produced crisp lines that couldn't be duplicated by raster displays.
A few of these vector games became great hits, such as 's Asteroids , 's Battlezone and Tempest and 's Star Wars from Atari. However, vector technology fell out of favor with arcade game companies due to the high cost of repairing vector displays.
Several developers at the time were also experimenting with pseudo-3D and stereoscopic 3D using 2D sprites on raster displays.
In , Nintendo 's Radar Scope introduced a three-dimensional third-person perspective to the shoot 'em up genre, later imitated by shooters such as Konami 's Juno First and Activision 's Beamrider in This period also saw significant advances in digital audio technology.
Space Invaders in was the first game to use a continuous background soundtrack , with four simple chromatic descending bass notes repeating in a loop, though it was dynamic and changed tempo during stages.
Developers also experimented with laserdisc players for delivering full motion video based games with movie-quality animation.
The first laserdisc video game to exploit this technology was 's Astron Belt from Sega,   soon followed by Dragon's Lair from Cinematronics ; the latter was a sensation when it was released and, in fact, the laserdisc players in many machines broke due to overuse.
While laserdisc games were usually either shooter games with full-motion video backdrops like Astron Belt or interactive movies like Dragon's Lair , Data East 's game Bega's Battle introduced a new form of video game storytelling: using brief full-motion video cutscenes to develop a story between the game's shooting stages, which years later became the standard approach to video game storytelling.
By the mids, the genre dwindled in popularity, as laserdiscs were losing out to the VHS format and the laserdisc games themselves were losing their novelty.
With the enormous success of the early games, dozens of developers jumped into the development and manufacturing of video arcade games.
Some simply copied the "invading alien hordes" idea of Space Invaders and turned out successful imitators like Namco's Galaxian and Galaga , which extended the fixed shooter genre with new gameplay mechanics, more complex enemy patterns, and richer graphics.
Others tried new concepts and defined new genres. Rapidly evolving hardware allowed new kinds of games which allowed for different styles of gameplay.
In , Namco released Pac-Man , which popularized the maze chase genre, and Rally-X , which featured a radar tracking the player position on the map.
The theme of Exidy 's Venture is dungeon exploration and treasure-gathering. Some games of this era were so popular that they entered popular culture.
The first to do so was Space Invaders. The game was so popular upon its release in that an urban legend blamed it for a national shortage of yen coins in Japan , leading to a production increase of coins to meet demand for the game   although yen coin production was lower in and than in previous or subsequent years,   and the claim does not withstand logical scrutiny: arcade operators would have emptied out their machines and taken the money to the bank, thus keeping the coins in circulation.
Soon after the release of Space Invaders , hundreds of favourable articles and stories about the emerging video game medium aired on television and were printed in newspapers and magazines.
The Space Invaders Tournament held by Atari in was the first video game competition and attracted more than 10, participants, establishing video gaming as a mainstream hobby.
The game that most affected popular culture in North America was Pac-Man. Its release in caused such a sensation that it initiated what is now referred to as "Pac-Mania" which later became the title of the last coin-operated game in the series , released in Released by Namco , the game featured a yellow, circle-shaped creature trying to eat dots through a maze while avoiding pursuing enemies.
Though no one could agree what the "hero" or enemies represented they were variously referred to as ghosts, goblins or monsters , the game was extremely popular.
The game spawned an animated television series , numerous clones, Pac-Man -branded foods, toys, and a hit pop song, " Pac-Man Fever ".
The game's popularity was such that President Ronald Reagan congratulated a player for setting a record score in Pac-Man. The pioneering electronic music band Yellow Magic Orchestra YMO sampled Space Invaders sounds in their self-titled album and the hit single "Computer Game" from the same album,  the latter selling over , copies in the United States.
Cade and the Video Victims also produced an arcade-inspired album, Get Victimized , featuring songs such as "Donkey Kong". Arcades also appeared in many other films at the time, such as Dawn of the Dead where they play Gun Fight and F-1 in ,  and Midnight Madness in , Take This Job and Shove It and Puberty Blues in , the releases Rocky III , Fast Times At Ridgemont High , Koyaanisqatsi and The Toy , the releases Psycho II , Spring Break and Never Say Never Again , the releases Footloose , The Karate Kid where Elisabeth Shue plays Pac-Man , The Terminator , Night of the Comet and The Adventures of Buckaroo Banzai Across the 8th Dimension , the releases The Goonies , The Boys Next Door  and Ferris Bueller's Day Off  as well as the films Something Wild , The Color of Money and Psycho III where Norman Bates stands next to a Berzerk cabinet.
In more recent years, there have been critically acclaimed documentaries based on the golden age of arcade games, such as The King of Kong: A Fistful of Quarters and Chasing Ghosts: Beyond the Arcade Since , many arcade-related feature films have been released including Tron: Legacy , Wreck It Ralph , Pixels and Ready Player One which is based upon the novel by Ernest Cline and directed by Steven Spielberg.
Television shows and streaming series have exhibited arcade games including The Goldbergs TV series and the Netflix series Stranger Things both of which feature Dragon's Lair among other games.
The period saw the emergence of a gaming media, publications dedicated to video games, in the form of video game journalism and strategy guides.
Dalton 's mass-market bestseller list, while Bantam's How to Master the Video Games sold , copies, appearing on The New York Times mass-market paperback list.
This list only includes arcade games that have sold more than 10, hardware units. The golden age cooled around the mids as copies of popular games began to saturate the arcades.
In , arcades experienced a short resurgence with Double Dragon , which started the golden age of beat 'em up games, a genre that peaked in popularity with Final Fight two years later.
One of the causes of decline was new generations of personal computers and video game consoles that sapped interest from arcades.
In the early s, the Genesis Mega Drive outside most of North America and Super NES Super Famicom in Japan greatly improved home play and some of their technology was even integrated into a few video arcade machines.
The Golden Age of Video Arcade Games spawned numerous cultural icons and even gave some companies their identity. Elements from games such as Space Invaders , Pac-Man , Donkey Kong , Frogger , and Centipede are still recognized in today's popular culture, and new entries in the franchises for some golden age games continued to be released decades later.
Pac-Man and Dragon's Lair joined Pong for permanent display at the Smithsonian in Washington, D. No other video game has been inducted since.
Emulators such as the Internet Archive Virtual Arcade are able to run these classic games inside a web browser window on a modern computer.
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See also: Arcade game: History. Video games portal s portal. Three Rivers Press. August 11, Retrieved September 12, The Golden Age of Video Game Arcades.
Twin Galaxies. Archived from the original on June 4, Wolf , The Video Game Explosion: A History from PONG to PlayStation and Beyond , ABC-CLIO , p.
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Everything from type of radar to cooling system to secondary and main weapons. In many of the missions, the player must fight and win against at least one Arms Fort.
Given the controls the player literally uses every button on the controller in every mission , the level of customization, the balancing of necessary parameters, and the introduction of Arms Forts, it becomes obvious that this is not a game designed with the novice in mind.
Metal Slug 7 was developed by SNK-Playmore for the Nintendo DS and released in The Metal Slug series has been running since and the games mechanics have largely remained unchanged.
In Metal Slug, the player chooses a character to move along a side-scrolling two-dimensional plane, shooting at enemies. As in the classic Metal Slug games, XX maintains this standard of play small enemies, slightly more difficult enemies, mid-boss, enemies, boss.
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